Refactor directory handling and path construction
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+6
-1
@@ -69,6 +69,11 @@ else
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void unrarfix(string fixfile)
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void unrarfix(string fixfile)
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{
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{
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Directory.SetCurrentDirectory(Directory.GetParent(fixfile).FullName);
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Console.WriteLine($"Current directory: {Directory.GetCurrentDirectory()}");
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string mainfile = Directory.GetFiles(Directory.GetCurrentDirectory(), "*.rar")[0];
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string mainfile = Directory.GetFiles(Directory.GetCurrentDirectory(), "*.rar")[0];
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// string fixfile = Directory.GetFiles(Directory.GetCurrentDirectory() + "/Fix Repair", "*.rar")[0];
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// string fixfile = Directory.GetFiles(Directory.GetCurrentDirectory() + "/Fix Repair", "*.rar")[0];
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Console.WriteLine($"Main file: {mainfile}");
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Console.WriteLine($"Main file: {mainfile}");
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@@ -109,7 +114,7 @@ void unrarfix(string fixfile)
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Console.WriteLine($"Game name: {gamename}");
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Console.WriteLine($"Game name: {gamename}");
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gamepath = userProfilePath + "/Documents/games/" + gamename;
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gamepath = Path.Combine(userProfilePath, "Documents", "games", gamename);
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Directory.Move(dirtomove, gamepath);
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Directory.Move(dirtomove, gamepath);
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