modified: Program.cs
This commit is contained in:
+80
-41
@@ -6,6 +6,7 @@ using ZXing.Windows.Compatibility;
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using ZXing.Common;
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using System.Runtime.InteropServices;
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using System.Drawing;
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// using Emgu.CV.CvEnum;
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namespace BarcodeReaderExample
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@@ -21,7 +22,7 @@ namespace BarcodeReaderExample
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camera.Set(VideoCaptureProperties.FrameWidth, 1280);
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camera.Set(VideoCaptureProperties.FrameHeight, 720);
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camera.Set(VideoCaptureProperties.Fps, 5);
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camera.Set(VideoCaptureProperties.Fps, 60);
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Mat hey = new Mat("photo.png");
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@@ -54,17 +55,42 @@ namespace BarcodeReaderExample
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if (result != null)
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{
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List<ResultPoint> points = result.ResultPoints.ToList();
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float[] pos1 = new float[2] {points[0].X, points[0].Y}; /// lewy dolny róg
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float[] pos2 = new float[2] {points[2].X, points[2].Y}; ///prawy górny róg
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float[] pos1 = new float[2] { points[0].X, points[0].Y }; /// lewy dolny róg
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float[] pos2 = new float[2] { points[2].X, points[2].Y }; ///prawy górny róg
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float[] pos3 = new float[2] { points[1].X, points[1].Y }; ///lewy górny róg
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// Cv2.Circle(frame, (int)pos1[0], (int)pos1[1], 5, Scalar.Red, 2);
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// Cv2.Circle(frame, (int)pos2[0], (int)pos2[1], 5, Scalar.Green, 2);
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// Cv2.Circle(frame, (int)pos3[0], (int)pos3[1], 5, Scalar.Blue, 2);
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PointF[] location;
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try
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{
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Calculate(pos1, pos2, pos3, new float[2] { points[3].X, points[3].Y });
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location = Calculate(pos1, pos2, pos3, new float[2] { points[3].X, points[3].Y });
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}
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catch
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{
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continue;
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}
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// DrawLine(location);
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var points1 = new List<OpenCvSharp.Point>
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{
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GetPoint(location[0]),
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GetPoint(location[1]),
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GetPoint(location[3]),
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GetPoint(location[2])
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};
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// Zagnieźdź w dodatkową kolekcję:
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IEnumerable<IEnumerable<OpenCvSharp.Point>> contours = new[] { points1 };
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Cv2.FillPoly(frame, contours, Scalar.White);
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Cv2.PutText(frame, result.Text, new OpenCvSharp.Point((int)(pos2[0]-pos3[0])/2+(int)pos3[0]-160, (int)(pos2[1]-pos3[1])/2+(int)pos3[1]+60), HersheyFonts.HersheySimplex, 0.8, Scalar.Black, 2);
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// Cv2.Circle(frame, (int)(RightBottomX), (int)(RightBottomY), 5, Scalar.Green, 2);
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@@ -74,12 +100,13 @@ namespace BarcodeReaderExample
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// frame.SaveImage($"photos/photo_{photocount}.png");
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// photocount++;
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Cv2.ImShow("Camera preview", frame);
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Thread.Sleep(1000 / 24);
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// Thread.Sleep(1000 / 24);
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// Console.WriteLine("tick");
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int key = Cv2.WaitKey(1);
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if (key == 27 || key == 'q')
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@@ -89,54 +116,66 @@ namespace BarcodeReaderExample
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Cv2.DestroyAllWindows();
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}
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static void Calculate(float[] pos1, float[] pos2, float[] pos3, float[] pos4)
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static OpenCvSharp.Point GetPoint(PointF pointf)
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{
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return new OpenCvSharp.Point(pointf.X,pointf.Y);
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}
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static PointF[] Calculate(float[] pos1, float[] pos2, float[] pos3, float[] pos4)
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{
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// Your 4 detected points (change the names if needed)
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PointF p1 = new PointF(pos1[0], pos1[1]);
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PointF p2 = new PointF(pos2[0], pos2[1]);
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PointF p3 = new PointF(pos3[0], pos3[1]);
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PointF p4 = new PointF(pos4[0], pos4[1]);
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PointF p1 = new PointF(pos1[0], pos1[1]);
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PointF p2 = new PointF(pos2[0], pos2[1]);
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PointF p3 = new PointF(pos3[0], pos3[1]);
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PointF p4 = new PointF(pos4[0], pos4[1]);
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// 1. Find the center of the QR
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float centerX = (p1.X + p2.X + p3.X + p4.X) / 4f;
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float centerY = (p1.Y + p2.Y + p3.Y + p4.Y) / 4f;
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PointF center = new PointF(centerX, centerY);
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// 1. Find the center of the QR
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float centerX = (p1.X + p2.X + p3.X + p4.X) / 4f;
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float centerY = (p1.Y + p2.Y + p3.Y + p4.Y) / 4f;
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PointF center = new PointF(centerX, centerY);
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// 2. How much bigger you want the box (1.0 = exact size, 1.15 = 15% bigger)
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float scale = 1.35f; // ← change this value
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// 2. How much bigger you want the box (1.0 = exact size, 1.15 = 15% bigger)
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float scale = 1.35f; // ← change this value
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// 3. Move every corner away from the center
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PointF Expand(PointF p)
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{
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float dx = p.X - center.X;
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float dy = p.Y - center.Y;
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return new PointF(center.X + dx * scale, center.Y + dy * scale);
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}
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// 3. Move every corner away from the center
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PointF Expand(PointF p)
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{
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float dx = p.X - center.X;
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float dy = p.Y - center.Y;
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return new PointF(center.X + dx * scale, center.Y + dy * scale);
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}
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float scaleLB = 1.75f; // ← change this value
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PointF ExpandLB(PointF p)
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{
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float dx = p.X - center.X;
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float dy = p.Y - center.Y;
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return new PointF(center.X + dx * scaleLB, center.Y + dy * scaleLB);
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}
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float scaleLB = 1.75f; // ← change this value
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PointF ExpandLB(PointF p)
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{
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float dx = p.X - center.X;
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float dy = p.Y - center.Y;
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return new PointF(center.X + dx * scaleLB, center.Y + dy * scaleLB);
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}
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PointF topLeft = Expand(p3); // change order if needed
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PointF topRight = Expand(p2);
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PointF bottomRight = ExpandLB(p4);
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PointF bottomLeft = Expand(p1);
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PointF topLeft = Expand(p3); // change order if needed
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PointF topRight = Expand(p2);
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PointF bottomRight = ExpandLB(p4);
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PointF bottomLeft = Expand(p1);
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PointF[] Location = new PointF[] {topLeft,topRight,bottomLeft,bottomRight};
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return Location;
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// 4. Now draw the 4 lines
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// Example with System.Drawing or Unity or whatever you use:
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// 4. Now draw the 4 lines
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// Example with System.Drawing or Unity or whatever you use:
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DrawLine(topLeft, topRight);
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DrawLine(topRight, bottomRight);
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DrawLine(bottomRight, bottomLeft);
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DrawLine(bottomLeft, topLeft);
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}
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static void DrawLine(PointF p1, PointF p2)
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{
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Cv2.Line(frame, (int)p1.X, (int)p1.Y, (int)p2.X, (int)p2.Y, Scalar.Red, 2);
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}
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static void DrawLine(PointF[] Location)
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{
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DrawLine(Location[0], Location[1]);
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DrawLine(Location[1], Location[2]);
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DrawLine(Location[2], Location[3]);
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DrawLine(Location[3], Location[0]);
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}
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static void DrawLine(float x1, float y1, float x2, float y2)
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{
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