repaird how structures choose what to go
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+9
-5
@@ -113,12 +113,16 @@ tiles=0-47";
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File.Copy(full_texture, texture_dir + "/" + blockname + ".png");
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File.Copy(full_texture, texture_dir + "/" + blockname + ".png");
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int[] top = { 4, 5, 7, 12, 13, 14, 15, 29, 31 };
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// old one
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int[] bottom = { 16, 17, 18, 36, 37, 38, 39, 40, 42 };
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// int[] top = { 4, 5, 7, 12, 13, 14, 15, 29, 31 };
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// int[] bottom = { 16, 17, 18, 36, 37, 38, 39, 40, 42 };
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// int[] both = { 0, 1, 2, 3 };
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// int[] none = { 6, 8, 9, 10, 11, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 30, 32, 33, 34, 35, 41, 43, 44, 45, 46 };
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int[] top = { 4, 5, 7, 12, 13, 14, 15,28, 29, 31,43 };
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int[] bottom = { 16, 17, 18,30,36, 37, 38, 39, 40, 42 };
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int[] both = { 0, 1, 2, 3 };
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int[] both = { 0, 1, 2, 3 };
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int[] none = { 6, 8, 9, 10, 11, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 30, 32, 33, 34, 35, 41, 43, 44, 45, 46 };
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int[] none = { 6, 8, 9, 10, 11, 19, 20, 21, 22, 23, 24, 25, 26, 27, 32, 33, 34, 35, 41, 44, 45, 46 };
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foreach (int i in top)
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foreach (int i in top)
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