Compare commits
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917ee37302 | ||
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dc4b7480d6 |
+16
-6
@@ -11,6 +11,7 @@ public class Program
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// string blockname;
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static string ctm_dir;
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static string texture_dir;
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static void Main()
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{
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@@ -20,7 +21,7 @@ public class Program
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// Dedupe, sort alphabetically once for consistent display
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var blocks = AutoComplete.FullBlocks.Distinct().OrderBy(b => b).ToList();
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Console.WriteLine("Minecraft 26.2 (Chaos Cubed) — Full Block Picker");
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// Console.WriteLine("Minecraft 26.2 (Chaos Cubed) — Full Block Picker");
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// Console.WriteLine("Type to filter, Up/Down to move, Tab/Enter to accept, Esc to cancel.");
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Console.WriteLine();
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@@ -107,14 +108,21 @@ public class Program
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method=ctm
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tiles=0-47";
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File.WriteAllText(ctm_dir + "/" + blockname + ".properties", ctmproperties);
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int[] top = { 4, 5, 7, 12, 13, 14, 15, 29, 31 };
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int[] bottom = { 16, 17, 18, 36, 37, 38, 39, 40, 42 };
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File.Copy(full_texture, texture_dir + "/" + blockname + ".png");
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// old one
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// int[] top = { 4, 5, 7, 12, 13, 14, 15, 29, 31 };
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// int[] bottom = { 16, 17, 18, 36, 37, 38, 39, 40, 42 };
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// int[] both = { 0, 1, 2, 3 };
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// int[] none = { 6, 8, 9, 10, 11, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 30, 32, 33, 34, 35, 41, 43, 44, 45, 46 };
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int[] top = { 4, 5, 7, 12, 13, 14, 15,28, 29, 31,43 };
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int[] bottom = { 16, 17, 18,30,36, 37, 38, 39, 40, 42 };
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int[] both = { 0, 1, 2, 3 };
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int[] none = { 6, 8, 9, 10, 11, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 30, 32, 33, 34, 35, 41, 43, 44, 45, 46 };
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int[] none = { 6, 8, 9, 10, 11, 19, 20, 21, 22, 23, 24, 25, 26, 27, 32, 33, 34, 35, 41, 44, 45, 46 };
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foreach (int i in top)
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@@ -141,8 +149,10 @@ tiles=0-47";
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string pack_Name = "output";
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ctm_dir = Path.Combine(working_dir,pack_Name, "assets/minecraft/optifine/ctm/" + blockname);
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texture_dir = Path.Combine(working_dir,pack_Name, "assets/minecraft/textures/block/");
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Directory.CreateDirectory(ctm_dir);
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Directory.CreateDirectory(texture_dir);
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// Directory.CreateDirectory(working_dir + "/1output/assets");
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string mcmeta = @"{
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+8
-1
@@ -233,7 +233,14 @@ namespace txtgen
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}
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else if (!char.IsControl(key.KeyChar))
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{
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buffer += key.KeyChar;
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/// i did it so it may not work with rest
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char number = key.KeyChar;
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if (key.KeyChar == ' ')
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{
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number = '_';
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}
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buffer += number;
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filtered = FilterAndRank(options, buffer);
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selectedIndex = 0;
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scrollOffset = 0;
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