skibidi
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+49
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@@ -4,8 +4,8 @@ using ZXing.QrCode;
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using OpenCvSharp.Extensions;
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using ZXing.Windows.Compatibility;
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using ZXing.Common;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using System.Drawing;
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namespace BarcodeReaderExample
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@@ -24,7 +24,6 @@ namespace BarcodeReaderExample
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camera.Set(VideoCaptureProperties.Fps, 5);
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// Mat frame = new Mat();
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Mat hey = new Mat("photo.png");
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@@ -58,19 +57,13 @@ namespace BarcodeReaderExample
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float[] pos1 = new float[2] {points[0].X, points[0].Y}; /// lewy dolny róg
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float[] pos2 = new float[2] {points[2].X, points[2].Y}; ///prawy górny róg
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float[] pos3 = new float[2] { points[1].X, points[1].Y }; ///lewy górny róg
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float[] pos4 = new float[2] { points[3].X, points[3].Y }; ///prawy dolny róg
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// Cv2.Circle(frame, (int)pos1[0], (int)pos1[1], 5, Scalar.Red, 2);
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// Cv2.Circle(frame, (int)pos2[0], (int)pos2[1], 5, Scalar.Green, 2);
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// Cv2.Circle(frame, (int)pos3[0], (int)pos3[1], 5, Scalar.Blue, 2);
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Cv2.PutText(frame, result.Text, new OpenCvSharp.Point((int)pos1[0], (int)pos1[1] - 10), HersheyFonts.HersheySimplex, 1, Scalar.Red, 2);
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Executeit(pos1, pos2, pos3, pos4);
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// DrawLine(new PointF(LeftBottomX, LeftBottomY), new PointF(LeftTopX, LeftTopY));
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// DrawLine(new PointF(RightTopX, RightTopY), new PointF(LeftTopX, LeftTopY));
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// DrawLine(new PointF(LeftBottomX, LeftBottomY), new PointF(RightBottomX, RightBottomY));
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// DrawLine(new PointF(RightTopX, RightTopY), new PointF(RightBottomX, RightBottomY));
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Calculate(pos1, pos2, pos3, new float[2] { points[3].X, points[3].Y });
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// Cv2.Circle(frame, (int)(RightBottomX), (int)(RightBottomY), 5, Scalar.Green, 2);
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@@ -86,7 +79,7 @@ namespace BarcodeReaderExample
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Cv2.ImShow("Camera preview", frame);
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Thread.Sleep(1000 / 24);
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Thread.Sleep(1000 / 24);
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// Console.WriteLine("tick");
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int key = Cv2.WaitKey(1);
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if (key == 27 || key == 'q')
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@@ -96,7 +89,50 @@ namespace BarcodeReaderExample
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Cv2.DestroyAllWindows();
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}
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static Mat frame = new Mat();
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static void Calculate(float[] pos1, float[] pos2, float[] pos3, float[] pos4)
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{
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// Your 4 detected points (change the names if needed)
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PointF p1 = new PointF(pos1[0], pos1[1]);
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PointF p2 = new PointF(pos2[0], pos2[1]);
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PointF p3 = new PointF(pos3[0], pos3[1]);
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PointF p4 = new PointF(pos4[0], pos4[1]);
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// 1. Find the center of the QR
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float centerX = (p1.X + p2.X + p3.X + p4.X) / 4f;
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float centerY = (p1.Y + p2.Y + p3.Y + p4.Y) / 4f;
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PointF center = new PointF(centerX, centerY);
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// 2. How much bigger you want the box (1.0 = exact size, 1.15 = 15% bigger)
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float scale = 1.35f; // ← change this value
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// 3. Move every corner away from the center
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PointF Expand(PointF p)
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{
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float dx = p.X - center.X;
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float dy = p.Y - center.Y;
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return new PointF(center.X + dx * scale, center.Y + dy * scale);
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}
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float scaleLB = 1.75f; // ← change this value
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PointF ExpandLB(PointF p)
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{
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float dx = p.X - center.X;
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float dy = p.Y - center.Y;
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return new PointF(center.X + dx * scaleLB, center.Y + dy * scaleLB);
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}
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PointF topLeft = Expand(p3); // change order if needed
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PointF topRight = Expand(p2);
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PointF bottomRight = ExpandLB(p4);
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PointF bottomLeft = Expand(p1);
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// 4. Now draw the 4 lines
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// Example with System.Drawing or Unity or whatever you use:
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DrawLine(topLeft, topRight);
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DrawLine(topRight, bottomRight);
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DrawLine(bottomRight, bottomLeft);
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DrawLine(bottomLeft, topLeft);
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}
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static void DrawLine(PointF p1, PointF p2)
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{
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Cv2.Line(frame, (int)p1.X, (int)p1.Y, (int)p2.X, (int)p2.Y, Scalar.Red, 2);
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@@ -106,27 +142,7 @@ namespace BarcodeReaderExample
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{
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Cv2.Line(frame, (int)x1, (int)y1, (int)x2, (int)y2, Scalar.Red, 2);
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}
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static void Executeit(float[] pos1, float[] pos2, float[] pos3, float[] pos4)
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{
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// Your detected points
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QrOverlay.Pt[] raw = {
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new QrOverlay.Pt(pos1[0], pos1[1]),
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new QrOverlay.Pt(pos2[0], pos2[1]),
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new QrOverlay.Pt(pos3[0], pos3[1]),
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new QrOverlay.Pt(pos4[0], pos4[1])
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};
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// Get the expanded corners (margin = 0.10 → 10% bigger, try 0.08–0.18)
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QrOverlay.Pt[] box = QrOverlay.GetExpandedCorners(raw, 0.12f);
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// Draw
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DrawLine(box[0].X, box[0].Y, box[1].X, box[1].Y);
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DrawLine(box[1].X, box[1].Y, box[2].X, box[2].Y);
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DrawLine(box[2].X, box[2].Y, box[3].X, box[3].Y);
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DrawLine(box[3].X, box[3].Y, box[0].X, box[0].Y);
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}
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static Mat frame = new Mat();
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static Result GetResult(Mat frame)
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{
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@@ -135,25 +151,6 @@ namespace BarcodeReaderExample
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Result result = reader.decode(MatToBinaryBitmap(frame));
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return result;
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}
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// Sorts any 4 points into: Top-Left, Top-Right, Bottom-Right, Bottom-Left
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static PointF[] SortQrCorners(PointF[] points)
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{
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// 1. Find center
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float cx = (points[0].X + points[1].X + points[2].X + points[3].X) / 4f;
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float cy = (points[0].Y + points[1].Y + points[2].Y + points[3].Y) / 4f;
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PointF tl = new PointF(), tr = new PointF(), br = new PointF(), bl = new PointF();
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foreach (var p in points)
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{
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if (p.X < cx && p.Y < cy) tl = p; // top-left
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else if (p.X > cx && p.Y < cy) tr = p; // top-right
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else if (p.X > cx && p.Y > cy) br = p; // bottom-right
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else bl = p; // bottom-left
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}
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return new PointF[] { tl, tr, br, bl };
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}
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static BinaryBitmap MatToBinaryBitmap(Mat frame)
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{
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if (frame.Empty())
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@@ -199,129 +196,6 @@ namespace BarcodeReaderExample
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);
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}
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}
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public static class QrOverlay
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{
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public struct Pt
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{
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public float X, Y;
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public Pt(float x, float y) { X = x; Y = y; }
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}
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// Main function you call every frame
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public static Pt[] GetExpandedCorners(Pt[] rawPoints, float margin = 0.12f)
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{
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// 1. Sort
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var sorted = Sort(rawPoints);
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Pt tl = sorted[0], tr = sorted[1], br = sorted[2], bl = sorted[3];
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// 2. Fix weak bottom-right
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br = new Pt(tr.X + bl.X - tl.X, tr.Y + bl.Y - tl.Y);
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// 3. Canonical square (0..1)
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Pt[] canonical = {
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new Pt(0, 0),
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new Pt(1, 0),
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new Pt(1, 1),
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new Pt(0, 1)
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};
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// 4. Expanded canonical square
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Pt[] expanded = {
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new Pt(-margin, -margin),
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new Pt(1 + margin, -margin),
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new Pt(1 + margin, 1 + margin),
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new Pt(-margin, 1 + margin)
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};
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// 5. Homography: canonical → image
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float[] H = FindHomography(canonical, new[] { tl, tr, br, bl });
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// 6. Transform the expanded points back to image
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Pt[] result = new Pt[4];
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for (int i = 0; i < 4; i++)
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result[i] = Transform(H, expanded[i]);
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return result;
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}
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// ---------- helpers ----------
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static Pt[] Sort(Pt[] pts)
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{
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float cx = (pts[0].X + pts[1].X + pts[2].X + pts[3].X) * 0.25f;
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float cy = (pts[0].Y + pts[1].Y + pts[2].Y + pts[3].Y) * 0.25f;
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Pt tl = default, tr = default, br = default, bl = default;
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foreach (var p in pts)
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{
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if (p.X < cx && p.Y < cy) tl = p;
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else if (p.X >= cx && p.Y < cy) tr = p;
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else if (p.X >= cx && p.Y >= cy) br = p;
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else bl = p;
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}
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return new[] { tl, tr, br, bl };
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}
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static Pt Transform(float[] H, Pt p)
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{
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float x = H[0] * p.X + H[1] * p.Y + H[2];
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float y = H[3] * p.X + H[4] * p.Y + H[5];
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float w = H[6] * p.X + H[7] * p.Y + H[8];
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return new Pt(x / w, y / w);
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}
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// Simple but robust 4-point homography (DLT)
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static float[] FindHomography(Pt[] src, Pt[] dst)
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{
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// Build the 8x9 matrix and solve with Gaussian elimination
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float[,] A = new float[8, 9];
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for (int i = 0; i < 4; i++)
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{
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float x = src[i].X, y = src[i].Y;
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float u = dst[i].X, v = dst[i].Y;
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A[i * 2, 0] = x; A[i * 2, 1] = y; A[i * 2, 2] = 1;
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A[i * 2, 6] = -u * x; A[i * 2, 7] = -u * y; A[i * 2, 8] = -u;
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A[i * 2 + 1, 3] = x; A[i * 2 + 1, 4] = y; A[i * 2 + 1, 5] = 1;
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A[i * 2 + 1, 6] = -v * x; A[i * 2 + 1, 7] = -v * y; A[i * 2 + 1, 8] = -v;
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}
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// Gaussian elimination to find null-space (last column)
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// (simplified solver – works well for QR)
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for (int i = 0; i < 8; i++)
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{
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// Pivot
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int pivot = i;
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for (int j = i + 1; j < 8; j++)
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if (Math.Abs(A[j, i]) > Math.Abs(A[pivot, i])) pivot = j;
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for (int k = 0; k < 9; k++)
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{
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float tmp = A[i, k];
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A[i, k] = A[pivot, k];
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A[pivot, k] = tmp;
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}
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float div = A[i, i];
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if (Math.Abs(div) < 1e-8f) continue;
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for (int k = i; k < 9; k++) A[i, k] /= div;
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for (int j = 0; j < 8; j++)
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{
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if (j == i) continue;
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float f = A[j, i];
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for (int k = i; k < 9; k++)
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A[j, k] -= f * A[i, k];
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}
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}
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float[] H = new float[9];
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for (int i = 0; i < 8; i++) H[i] = -A[i, 8];
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H[8] = 1f;
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return H;
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}
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}
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}
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@@ -13,7 +13,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("CameraPreview")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+5c4a8724900fa1d2eb91d0cfbb4d2d21dca098ef")]
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[assembly: System.Reflection.AssemblyProductAttribute("CameraPreview")]
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[assembly: System.Reflection.AssemblyTitleAttribute("CameraPreview")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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5a5149973964cffcb89d8df3cd5f6ea5f2e90db02df04f8185c0798d2a8e4b9c
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c2e8dfba618610c2f16f0f2947d9d269a0e001774f8e688ff18a9515da8c898c
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